
| Billiard Frenzy A 6 ball pool Game |

| Snowboarding Santa Help santa get to the finish line on his snowboard |

| Moto X Risk your life to perform risky stunts on your bike, speed, jump over ramps, get air and earn points... |

| Pro Quarterback We control a Quarterback, and must skip the opponents and make touchdown. |

| Fish Hunter 2 Spear as many fish as possible in 2 minutes. |

| Ultimate Football Pass the ball to your teammates in white. |

| Island Mini-Golf Play 18 holes of miniature golf on Gilligan`s Island. |

| Big Jump Ski down the hill and then jump and do tricks for points. |

| Bugs Bunnys Home Run Derby Wham! A homah! Wham! Another homah! Bugs Bunny takes aim in a Home Run Derby for the ages! |

| Elastic Soccer Score as many goals as you can. |

| Free Kick Score as many free kicks as you can |

| Ahsau No 1 a skateboarding game! |

| Brendans Soccer Hurt the others with ball |

| Soccer Challenge Soccer Challenge is a set of 8 mini games based on the theme of soccer (football). You control a small blue footballer with the mouse and must accomplish 8 challenges against time. Your global score is the sum of the 8 scores. The skills required to enter the highscores or even to become the world champion, are ability, strategy, and quickness. |

| Power Driver Throw the golf ball as far as you can. Make a strong Swing clicking when the bar is on the red section, and then in the white section. |

| G-Max Skateboarding Skate the half pipe, do some crazy tricks and score points to beat the competition. |

| BobSled 2 Game is In Testing! |

| Disco Bowling Have fun! What could be better than playing a game of bowling and grooving to disco beats! |

| Moment Zero The game displays a dynamic crosshair, positioned with mouse movement, with which to aim. Move the point of intersection onto an enemy to establish target locks. Locks are indicated by semi-circular lines that close in around the enemy being targeted, and the number of locks established is indicated by small gray triangles above the lock. Locks accrue one-by-one until the maximum number of eight (8) per enemy is attained, or until the number of locks required to destroy the enemy have been accumulated. The lock around an enemy turns red when the number of locks required to destroy the enemy have been established. |

| Javelin Throw How far can throw 6 times? |