
| Fairy Fishing Fairy Fishing - Catch as many as you can |

| Fisticuffs Boxing Fight your way to the Champion List by beating as many opponents as you can. |

| Snowboarding Santa Help santa get to the finish line on his snowboard |

| World Cup Fever Select your favourite world cup team and keep the ball in the air for as long as you can. |

| Everybodys Golf A 9 hole cutsie golf game. |

| Torino 2006 Ice Hockey Ice Hockey Torino 2006 Olympic Style |

| Pigy Egg A pig on a skateboard try to catch the egg drop from the top to get point |

| FisherMan Sam Harpoon fish but avoid the poison fish and mines! |

| Yeti Sports 2 - Orca Slap Pingu and Yeti get a little help from Orca. Play darts with penguins in this variation of Pingu Throw. |

| Swoosh Wilt's helping out with laundry day by turning the chore into a game of basketball. |

| Turkey Bowling 2005 Bowling with a Christmas twist. Yep its Turkey Bowling! |

| Binball Wizard Get the ball in the bin as quick as you can. |

| Just Not Cricket Kill all the rodents and save players.. |

| Skee Ball Skeeball - What elese do we have to say |

| Skiing 2006 Ski through the gates as fast as you can. |

| Field Goal FootBall Try to Kick As Many Field Goals As Possible.. |

| Mep Ball Mep Ball is a fun cross between Kick-Ups and Basketball. |

| Tony Hawks Underground 2 Spray the tag areas |

| 247 Mini Golf The goal of the game is to make the 18 holes with the minimum number of strokes.
You make points by being quick and precise. |

| Moment Zero The game displays a dynamic crosshair, positioned with mouse movement, with which to aim. Move the point of intersection onto an enemy to establish target locks. Locks are indicated by semi-circular lines that close in around the enemy being targeted, and the number of locks established is indicated by small gray triangles above the lock. Locks accrue one-by-one until the maximum number of eight (8) per enemy is attained, or until the number of locks required to destroy the enemy have been accumulated. The lock around an enemy turns red when the number of locks required to destroy the enemy have been established. |