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Sumo Soccer Wedgy
Get all 11 players in the right spot


Zidane - Head Butt Game
You've seen the head butt, now you can do it. Show 'em your best header.


Super Splash
A fun diving game.


Vegra Golf
Crazy Golf


Rat Trap
Catch the filthy rodents before they eat all your cheese.


MiniPool
Try to sink all the balls before running out of time.


SnowBoard CrossGame
Snowboard down the slopes


Golf Ace
How many holes in 1 can you gt before the time runs out.


Super Soccer
Volley the soccerball for as long as you can with as many different tricks as possible to get a high score!


Mini Kickups
Click the ball to keep it in the air


BMX Ramp
It's time to get on your bike and head down to the BMX Ramp to show off your biking skills. Ride your bike, gain acceleration and perform stunts on your bike while in the air. The more difficult the stunt the more points you will earn.


Summer Games 2005 Helsinki
a nice sport Game


Snowboard Challenge
Complete snowboarding tricks to get points.


Ball Lifting
Keep the ball in the air as long as possible by pressing the corresponding keys at the correct time.


Rons Free Fall
Ron has lost his papers on a mission with KP, help him get them back.


Pepsi Jet Ski
Water Ski down the Thames pulled by a Jet.


501 Darts
Score 501 in as few darts as possible.


Putter Nutter
Help your golf player in putting all the balls accurately in the hole before time runs out.


Ele Jumper
Elejumper is a very forgetful young elephant. Hes only forgotten the tickets to the 51st Annual Amnesiacs Ball. Hes got to get on his amazing jet propelled skates and soar across town to get in the queue for the tickets!


Moment Zero
The game displays a dynamic crosshair, positioned with mouse movement, with which to aim. Move the point of intersection onto an enemy to establish target locks. Locks are indicated by semi-circular lines that close in around the enemy being targeted, and the number of locks established is indicated by small gray triangles above the lock. Locks accrue one-by-one until the maximum number of eight (8) per enemy is attained, or until the number of locks required to destroy the enemy have been accumulated. The lock around an enemy turns red when the number of locks required to destroy the enemy have been established.
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