
| Get A Grip Stop with the most skill |

| Robo Soccer Try to outdo your Robot opponent in a game of soccer. |

| Putter Nutter Help your golf player in putting all the balls accurately in the hole before time runs out. |

| Driving Mad Your objective is to get a number of balls on the green Each level that number will go up by one! |

| Bogan Surf Surf the waves |

| Spin Kicker You have 3 minutes to score as many goals as possible! |

| piljard Hit 6 balls into pockets. |

| Run Ronaldo Run Help the top footballer Ronaldo against his opponent Crespo and don't let him to take the ball before your hero. |

| Avil Bowler la la la a bowling game |

| Darts - 301 Start with a point value of 301 and each number you hit will subtract that value from your starting points. Use the spacebar to aim and throw darts. Watch the status board for important rules and score information. |

| Cat Baseball - Amateur Cat Baseball - Amateur |

| Cricket Have a guess |

| SQRL Golf Play golf with squirrels! |

| Spin Balls Click the Grey Pegs to Rotate the Balls. Match 4 balls in a square to remove them. |

| Trial Bike 2 Try to reach the end of the way in the shortest time possible, in this second part of "Dirt Bike". |

| Power Driver Throw the golf ball as far as you can. Make a strong Swing clicking when the bar is on the red section, and then in the white section. |

| Skate Park Jump over objects, do tricks while in the air and rail slide to score points. |

| 7UP Basket Bots Play some basketball with 7UP bottles! |

| Moment Zero The game displays a dynamic crosshair, positioned with mouse movement, with which to aim. Move the point of intersection onto an enemy to establish target locks. Locks are indicated by semi-circular lines that close in around the enemy being targeted, and the number of locks established is indicated by small gray triangles above the lock. Locks accrue one-by-one until the maximum number of eight (8) per enemy is attained, or until the number of locks required to destroy the enemy have been accumulated. The lock around an enemy turns red when the number of locks required to destroy the enemy have been established. |

| Hockey Score past the goalie! |