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Sports Games

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Moto X
Risk your life to perform risky stunts on your bike, speed, jump over ramps, get air and earn points...


Get A Grip
Stop with the most skill


Pro Quarterback
We control a Quarterback, and must skip the opponents and make touchdown.


7UP Basket Bots
Play some basketball with 7UP bottles!


Xtreme Quarterback Challenge
Throw the ball to the person in the wheelchair. He must catch it as many times as he can.


Ice Hockey
Score As many goals as you can!


Air Disc
How many goals can you score in 3mins?


FisherMan Sam
Harpoon fish but avoid the poison fish and mines!


Rat Trap
Catch the filthy rodents before they eat all your cheese.


Saratoga Slingo
Saratoga Slingo Slingo Style!!


A Game Of 3 Halves
Represent your country in the finals of the rugby world cup and help them win.


PUFF,s Skate Jam
Thanks to Bede and Cece,
Puff,s been catapulted of the house and anto aspeeding
skateboard.


Skee Ball
Skeeball - What elese do we have to say


Premiere FoosBall
Choose now from 20 teams of Premiere League, and play up then a nice table soccer game.


Batter Up Amateur
Batter Up Amateur - Batting Game


Super Headers
You need to use your head here. As the balls fall, place Stan underneath to head them up again. Head as many balls into the goal as possible. Miss three balls and it's game over.


Extreme Football
Throw the football to your team


Cricket Challenge
Cricket Challenge that lets you pit yourself against any other South African provincial team. Howzat!


Skate Boy
See The Game


Moment Zero
The game displays a dynamic crosshair, positioned with mouse movement, with which to aim. Move the point of intersection onto an enemy to establish target locks. Locks are indicated by semi-circular lines that close in around the enemy being targeted, and the number of locks established is indicated by small gray triangles above the lock. Locks accrue one-by-one until the maximum number of eight (8) per enemy is attained, or until the number of locks required to destroy the enemy have been accumulated. The lock around an enemy turns red when the number of locks required to destroy the enemy have been established.
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