
| Moto X Risk your life to perform risky stunts on your bike, speed, jump over ramps, get air and earn points... |

| Get A Grip Stop with the most skill |

| Pro Quarterback We control a Quarterback, and must skip the opponents and make touchdown. |

| 7UP Basket Bots Play some basketball with 7UP bottles! |

| Xtreme Quarterback Challenge Throw the ball to the person in the wheelchair. He must catch it as many times as he can. |

| Ice Hockey Score As many goals as you can! |

| Air Disc How many goals can you score in 3mins? |

| FisherMan Sam Harpoon fish but avoid the poison fish and mines! |

| Rat Trap Catch the filthy rodents before they eat all your cheese. |

| Saratoga Slingo Saratoga Slingo Slingo Style!! |

| A Game Of 3 Halves Represent your country in the finals of the rugby world cup and help them win. |

| PUFF,s Skate Jam Thanks to Bede and Cece, Puff,s been catapulted of the house and anto aspeeding skateboard. |

| Skee Ball Skeeball - What elese do we have to say |

| Premiere FoosBall Choose now from 20 teams of Premiere League, and play up then a nice table soccer game. |

| Batter Up Amateur Batter Up Amateur - Batting Game |

| Super Headers You need to use your head here. As the balls fall, place Stan underneath to head them up again. Head as many balls into the goal as possible. Miss three balls and it's game over. |

| Extreme Football Throw the football to your team |

| Cricket Challenge Cricket Challenge that lets you pit yourself against any other South African provincial team. Howzat! |

| Skate Boy See The Game |

| Moment Zero The game displays a dynamic crosshair, positioned with mouse movement, with which to aim. Move the point of intersection onto an enemy to establish target locks. Locks are indicated by semi-circular lines that close in around the enemy being targeted, and the number of locks established is indicated by small gray triangles above the lock. Locks accrue one-by-one until the maximum number of eight (8) per enemy is attained, or until the number of locks required to destroy the enemy have been accumulated. The lock around an enemy turns red when the number of locks required to destroy the enemy have been established. |