
| SkateBoarding Timely Skateboarding Game |

| Midi Golf Play 18 Rounds of this Great Golf Game! |

| Pepsi Jet Ski Water Ski down the Thames pulled by a Jet. |

| Ele Jumper Elejumper is a very forgetful young elephant. Hes only forgotten the tickets to the 51st Annual Amnesiacs Ball. Hes got to get on his amazing jet propelled skates and soar across town to get in the queue for the tickets! |

| Yeti Sports 2 - Orca Slap Pingu and Yeti get a little help from Orca. Play darts with penguins in this variation of Pingu Throw. |

| Super Splash A fun diving game. |

| Surf Adventure Lilo & Stitch surfing adventure! |

| Dodge Ball Toss a ball to knock out your opponents. |

| Snow Boarding A Snow Boarding where u earn points by going past Flags |

| FreezedStyle Do some tricks, while sking downhill! |

| Panic Room just play me! |

| Doom Rider This online game lets you drive a bike straight through the underworld where to other road users seem to be only skeletons and other strange creatures. In order to escape this evil place, without being caught by the skeletons you have to drive fast, and make sure you reach all the checkpoints in time! |

| Table Football Play a game of Table Football against the computer. |

| Kicking Kings Do you think goal kicking looks easy ? Well here is your chance to put your boot to the test. Take your pick from the best kickers in the world and see how many points you can slot. |

| Triathlon Compete in three different events to build up your final score! |

| Tony Hawks Underground 2 Spray the tag areas |

| Xtreme Quarterback Challenge Throw the ball to the person in the wheelchair. He must catch it as many times as he can. |

| Little Johns Archery 2 Use arrow to aim the target. |

| Free Kick Expert How many goals can you score? Dont forget to avoid the defenders! |

| Moment Zero The game displays a dynamic crosshair, positioned with mouse movement, with which to aim. Move the point of intersection onto an enemy to establish target locks. Locks are indicated by semi-circular lines that close in around the enemy being targeted, and the number of locks established is indicated by small gray triangles above the lock. Locks accrue one-by-one until the maximum number of eight (8) per enemy is attained, or until the number of locks required to destroy the enemy have been accumulated. The lock around an enemy turns red when the number of locks required to destroy the enemy have been established. |